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COMMUNICATION

 

 


The most recent exemplification of communicational behaviour of human is BIG BROTHER, the most intense communication scenario that can be thought of in all time.


In BIG BROTHER, the contexts, environment, and habits of communication are captured and forced to perform in one intense circumstance in which all the “communicators” are not able to avoid these elements of their communication. This is because the nature of the game itself is that the one who communicates the best wins. Not only all the communicators have to communicate to one another, but have they also to communicate with the public who is watching on outside as well.


Many communication games seen in the BIG BROTHER show includes groupthink syndrome, social loafing, majority vote, domination, resistance, game-playing, conflict resolution behaviour, being in or under the radar, and many more.


The situation there in the show becomes intense because of the fact that everyone is aware of the communication game they are dealing with. In the game, they expect the sincerity and living a “genuine” type of communication as much as possible. Whereas in normal life human communication game does not require full-time attendance from the communicators, the communicators have their time out from being game players.


Dibrini looks at communication as something that can’t be explained or defined because of its interactions with human behaviour and psychology. Therefore, communication game obviously cannot demonstrate or experiment the mechanism of communication. As the matter of fact, it has been something yet to be explored at all time.