COMMUNICATION
The most recent exemplification of communicational behaviour of human is BIG BROTHER, the most intense communication scenario that can be thought of in all time.
In BIG BROTHER, the contexts, environment, and habits of communication are
captured and forced to perform in one intense circumstance in which all the
“communicators” are not able to avoid these elements of their communication.
This is because the nature of the game itself is that the one who communicates
the best wins. Not only all the communicators have to communicate to one
another, but have they also to communicate with the public who is watching on
outside as well.
Many communication games seen in the BIG BROTHER show includes groupthink
syndrome, social loafing, majority vote, domination, resistance, game-playing,
conflict resolution behaviour, being in or under the radar, and many
more.
The situation there in the show becomes intense because of the fact that
everyone is aware of the communication game they are dealing with. In the game,
they expect the sincerity and living a “genuine” type of communication as much
as possible. Whereas in normal life human communication game does not require
full-time attendance from the communicators, the communicators have their time
out from being game players.
Dibrini looks at communication as something that can’t be explained or defined
because of its interactions with human behaviour and psychology. Therefore,
communication game obviously cannot demonstrate or experiment the mechanism of
communication. As the matter of fact, it has been something yet to be explored
at all time.